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It's not worth losing crew to the roll of a dice. Don't send crew to investigate giant spiders or riots etc unless you get a blue option. Against heavy firepower, your shields crumble - dodging 50% helps a lot. upgrading engines is very handy, particularly late game. Similarly, if you have a weak gun that can't breach enemy shields - leave it auto-firing.
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Let them keep hammering away whilst your shield, pilot, engine crew level up. You might get chance to 'spam' the training where you come up against a ship that can't breach your shields. Invest in shields/ defence drones/ brute-force quick attacks or whatever suits your ship. Don't allow yourself to take too much damage, it wastes scrap getting it fixed.
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take as much time as you can exploring each sector. Time weapons so that they hit the shields at the same time, even if some charge up faster than others. Ditch auto-fire after the first couple of sectors, if not earlier. Use the pause button a lot - treat it like a turn-based game. (albeit I was supervising fairly regularly) The conceit you have to accept with this one is that your ship is the character (in the sense of stat/equipment progression) and your crew are more-or-less meat-based components.Click to expand.Heh, my 7 year old beat it on easy the other day Since some of the older style games like LoG seemed to hit a chord on here, I thought people might find one that harkens back to old rogue-like dungeon-crawlers and even Zork-like text adventures to a degree might pique people's interest. The trailer really doesn't present that there are actual decison/special events beyond just clicking on your crewĪs Dhurin said (and as I said when said when I submitted it) it's not really much of an RPG in the sense of having character interaction and player agency in the wider world, but sort of space-ship version of a random dungeon crawler, or roguelike. This pre-beta gameplay video is probably a better rundown of some of the gameplay than the one from the kickstarter page or on their homepage. The other gameplay videos on their own website give a better idea of what you can do in the game. You can also spend it trade with other ships and sometimes satisfy pirates so you don't have to fight (might be the only way to survive if you just fled from a system where you were getting your butt kicked in the middle of an asteroid and your oxygen system is already failing for example.) You can purchase specific upgrades (like cloaking, additional weapons, etc.) or spend scrap incrementally improving specific existing systems and ship attributes. Do you trade with the seemingly friendly ship or turn pirate and attack them - perhaps teleporting over some of your crew to kill them and capture better rewards than scrap but at higher risk. If you actually begin to defeat the slaver ship do you accept their attempt to placate you with slaves of your own or do you continue firing. ie, do you risk fighting the powerful slaver ship that ambushed you or do sacrifice a crew member to get them to let you pass. This is a "Rougelike Spaceship Simulation" and their Kickstarter was hugely successful, raising $200k from a $10k goal:Īnd upgrading the ship and choosing how to deal with various encounters, combat, etc. In Rodina, experimentation and creativity are valued over following a game script written by a desginer.įTL (Faster Than Light) was actually the first Kickstarter I contributed to - it's probably a stretch to post it at RPGWatch but jhwisner sent it in, so what the heck. Hack into the ship's computer and delete the source code that fires the weapons, rendering them useless. Fly a false flag in order to trick your opponents into thinking you are their ally. Rodina will boast a game world simulation which supports player creativity and rewarding feedback.
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Investigate asteroids, moons, space stations, and stars. Seamlessly travel from a planet's surface to the depths of space, with no loading screens, warp doors, or invisible walls. Huge Seamlesss Procedurally Generated World.Įxplore procedurally-generated planets with millions of square kilometers of surface area.You will find yourself having dogfights in space, gun battles on a planet surface, defending your ship from boarding parties, and capturing ships belonging to your enemies. In Rodina, you can explore the world both inside of a ship and outside of one. This one is self-funded because "I'm not comfortable taking money from people unless I can immediately give them something in return". Jonathon writes in with Rodina, an indie "space exploration RPG inspired by games like Freelancer, The Elder Scrolls series, Deus Ex and System Shock." The video on their site is pretty rudimentary but the planned scope is quite exciting.
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